package Jogo.Entities {
	import flash.display.MovieClip;
	
	import mx.effects.Move;

	public class Entity {
		
		protected var level : int;
		
		/* Holds the matrix that contains the attributes value x level
		 * of the turrets and enemies
		 */
		protected var entityV : Vector.<Vector.<Number>>;
		
		// Holds the entire graphs for this entity
		protected var root : MovieClip; 
		
		/* The type of the turret (point) */
		protected var type : int;
		
		public function Entity() {
		}
		
		/** 
		 * @return this entity graphics root
		 */
		public function getGraphicsRoot() : MovieClip{
			return root;
		}
		
		public function getLevel() : int{
			return level;
		}
	}
}